Brainstorming Framework

Improving the 5E Instructional Model

Enriching the 5E Learning Model Brainstorming Canvas

is an instructional design framework for determining how several learning strategies, particularly co-op learning, whole-part-whole, animation, adaptive AI, and Edward de Bono’s Six Thinking Hats, improve the implementation of the 5E learning model.

The Biological Sciences Curriculum Study (BSCS) Science Learning is an educational hub dedicated to developing curricular materials, providing academic support, conducting research, and appraising science and technology. To advance the teaching of science, BSCS developed the BSCS 5E Instructional Model, which stands for five distinct sections of a lesson:

  • Engagement – accessing students’ prior knowledge to engage in a new phenomenon
  • Exploration – students team up in an activity that aids conceptual change
  • Explanation – students generate a description of the phenomenon
  • Elaboration – students’ understanding of the phenomenon is challenged and deepened through new experiences
  • Evaluation – students assess their comprehension of the phenomenon

Brainstorming is a lateral thinking method used in the ideation phase of product development. Brainstorming seeks the most effective solutions to any design challenge by exploring conventional means and associated obstacles. With the accurate dimensions of a problem realized, rough answers are more likely to be produced (Interaction Design Foundation Staff, n.d).

In addition to brainstorming, Routes Maker will also use a related process: body-storming. In body-storming, researchers physically explore and act out situations related to the product experience. Techniques from theatre, dramatic improvisation, “what-if” scenarios, and role-playing will help simulate Cause-MOOC experiences (Tomisch, M., & Borthwick, M., 2021, p. 30-31).

Built using FigJam, Routes Maker will measure how the aforementioned strategies influence the Engagement, Exploration, Explanation, and Elaboration phases of the 5E model. In the Evaluation phase, the strategies are the independent variables, while the Four Domains of Learning establish the control variables.

  1. Interaction Design Foundation Staff. (n.d.). “What Is Brainstorming?” The Interaction Design Foundation. Retrieved from http://www.interaction-design.org/literature/topics/brainstorming.
  2. Tomisch, M., & Borthwick, M. (2021). Design. Think. Make. Break. Repeat. Revised Edition. BIS.